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Ilya Nodiya

Digital creator
@nodia.stories
Cinematic Director | Unreal Engine 🇩🇪 Berlin @ninjalamabros #nodiastories
  • Travel
  • Following 60
  • Followers 34K
  • Engagement 1.6%
  • Avg comments 18

About Ilya Nodiya

Ilya Nodiya (@nodia.stories) is a Digital creator creator on Instagram, also filed under Travel. The account has 34,013 followers and 372 published posts. Recent posts average 564 likes and 18 comments, an engagement rate of 1.6%.

With 34K followers, Ilya Nodiya is a micro creator by the common 10,000 to 100,000 definition. Set against 60 accounts followed, the audience works out to about 567 followers per account Ilya Nodiya follows. Ilya Nodiya uses an Instagram professional account. Flinque files Ilya Nodiya under Digital creator, with Travel as a secondary category.

The Instagram bio for Ilya Nodiya runs to 7 words across 4 lines. The bio tags #nodiastories. The bio mentions @ninjalamabros. The latest activity Flinque has on record for Ilya Nodiya dates from January 2026.

Story Highlights

Unlocking shows the title and cover image of every story highlight this creator keeps pinned to the profile.

372 Posts

Of the 10 most recent posts shown for Ilya Nodiya, 9 are videos and 1 is a carousel. That mix leans toward videos. 372 published posts give Ilya Nodiya a moderate archive on Instagram. Against the audience, that is roughly 91 followers for each post published. Ilya Nodiya also keeps 54 story highlights on the profile. All 10 carry captions, averaging 103 words each. The captions are written mainly in Russian. Words that recur across them include cinematic, кино, assets, unreal and engine. The captions tag #cinematic, #gamedev, #fahrenheit, #retrogames and #lightingdesign.

Full BTS - Unreal Engine +

Loneliness in Chiba City. Moody test how current AI tools can go in animating and enhancing Unreal Engine scenes.

The main AI-pipeline based on service - Seedance 2.0 + Cinema Studio 3.5 + Nano Banana 2.

Assets:.

Special thanks to for the AI tech tips, for the amazing music track in Blade Runner vibes.
Tested how current AI tools can go in animating and enhancing Unreal Engine scenes.

Built a series of atmospheric shots in a sci-fi Japan setting using the Chiba City pack by. Mixed different approaches - fully built scenes, reference-based generations, and compositing characters and environments separately.

The main AI-pipeline based on - Seedance 2.0 + Cinema Studio 3.5 + Nano Banana 2. Motion Control gave the most natural movement, but also the most unstable image quality.

Overall impression - fun and easy to use. Not perfect, some artifacts, but for detailed previs, mood exploration, and fast iterations, it’s a pretty strong tool. The biggest point is a massive time saver. Hard to estimate how long animation and simulations would take for that tiny mood experiment.

Special thanks to for the AI tech tips

and for the amazing music track in Blade Runner vibes.
Fahrenheit одной из первых игр вытащила синематику из катсцен прямо в геймплей и показала, что киноязык может быть игровым инструментом. Игра стала революционной для своего времени, её интро-сцена в туалете стала культовой, а эмоциональное проживание сцен оказалось важнее геймплейных побед. Подход студии Quantic Dream сформировал жанр интерактивного кино и повлиял на игры от студии Telltale, Life is Strange, Until Dawn и всю стратегию Sony с «взрослыми» кинематографичными эксклюзивами. Fahrenheit была рискованным экспериментом, подарив индустрии новые правила и жанр. #cinematic #gamedev #fahrenheit #retrogames
Fahrenheit - старая игра, на которую сегодня больно смотреть, но именно она одной из первых сделала интерактив по-настоящему кинематографичным. Как игра заимствовала киноязык? Мультиэкран как монтаж в реальном времени, активная «режиссёрская» камера, огромный объём motion capture и работу с движением как драматургией. Fahrenheit создавалась как кино - со сценарием вместо дизайн-дока, раскадровками и движком в роли виртуальной киностудии, ориентируясь на Финчера и Скорсезе. Во следующем видео - о том, как всё это изменило игровую индустрию.

#gamedev #cinematic #fahrenheit #retrogames
Как снимают фильмы сейчас и почему «жир» никуда не делся?

В конце нулевых картинка в кино массово пошла в натурализм. Искусственный свет начали маскировать под естественный и картинка стала более мягкой и «безопасной».

Но старые приёмы никуда не исчезли.

Пара примеров работы со светом в «Джокере», «Бегущем по лезвию 2049» и «Субстанции». При этом рядом есть фильмы вроде «1917», «Выжившего» и «Civil War», где основа - натуральный свет и практические источники.

Фильмов стало больше и любые подходы работают. Если хочется жирную картинку, театральный свет старых фильмов сегодня может выглядеть не устаревшим, а наоборот свежим и выразительным.

#cinematic #lightingdesign #cinematography #visualstorytelling #filmlook
Как снимали раньше и почему свет был «жирным»

Часто говорят, что кино 90-х и нулевых выглядит жирнее из-за плёнки. Частично - возможно, но дело было не только в технике.

Свет осознанно использовали как драматургический инструмент. И примеров - "два мира света" в Бойцовском клубе, тревожные цветовые смеси в Семь, монументальные контровики в Робокопе.

К середине нулевых это привело к пику контрастной, «пережаренной» картинки - «300», «Город грехов» и так далее - свет был почти отдельным персонажем.

Почему потом всё резко изменилось - в следующем видео.

#cinematic #lightingdesign #cinematography #visualstorytelling #filmlook
Операторская ось в экшен-сценах

Операторская ось работает не только в диалогах (восьмёрка), но и в любом экшене - бег, драка, погоня, движение в толпе и так далее. Если бездумно и резко пересекать ось, направление движения ломается и сцена становится нечитаемой. Держите камеру по одну сторону линии, нарушая это правило только осознанно - тогда вы начинаете управлять вниманием зрителя, а не путать его.
Last year we launched several runs of our Unreal Engine directing course, and the December run turned out to be a special one - it was our first real experience working with external assets as part of a collaboration with other CG artists.

We were provided with great arctic assets, the Ural pack, and the Striker from and, and we also used a troll character by. The goal was to assemble a single, coherent cinematic out of assets coming from completely different packs. It was genuinely interesting to design a short story in a way that allowed all these elements to blend naturally into one scene. In the end, it came together surprisingly well and proved to be very inspiring for the students.

For motion capture, I used, and the main character came from the Shadow Unit pack by.
Sound design and SFX for this piece were done by, who also gave a dedicated lecture on sound design for our students.

It was a simple but very solid experiment that unexpectedly became one of the most memorable ones of the year. I’d love to repeat a similar format again this year.

#UnrealEngine #UnrealEngine5 #UE5 #cinematic #gamedev
Dreaming of the stars, trapped on the ground.

Thanks to Forma3DStore, BigMediumSmall and Leartes Studios.

#Nightscape #StarTrails #Timelapse #Stars #StarTrailTimelapse
Bob is a middle-aged dreamer stuck at a desolate drone fueling station on a distant planet. He spends his days longing for the stars, stuck in monotony, until an unexpected turn sets him on a path he never imagined.

2024 hasn’t been the most creative one for me, so I wish to change that in 2025. This mini-series tells his story through ultra-short episodes, focusing on storytelling and releasing frequently, rather than aiming for perfection or long production cycles.

The core idea of this project is to focus more on storytelling, let go of technical imperfections, and release mini-episodes as frequently as possible. Full-length episodes often take weeks to produce, and sometimes projects never see the light of day.

I’m taking an asset-based approach—relying on ready-made tools and assets, including contributions from some talented friends (I’ll tag them in future posts). On top of that, I’m diving into AI for generating backgrounds, sounds, voices, and even some 3D models.

This is an experiment, a leap into creativity, and I can’t wait to see how it evolves. Stay tuned, and let’s watch this story grow from tiny clips into something bigger.

Assets: Leartes Studios, BigMediumSmall, Forma3D

#UnrealEngine #SciFiStory #IndieFilmmaker #DigitalSeries #Metahuman

Thumbnails are unavailable for 10 of these 10 posts. Open a tile to view the post on Instagram.

Ilya Nodiya's engagement

Ilya Nodiya's engagement rate on Instagram is 1.6%, between 1% and 3%, or 1 to 3 likes and comments per 100 followers. On a typical post that comes to about 1 like or comment for every 63 followers. An average post collects 564 likes and 18 comments, close to 31 likes for each comment.

Engagement rate

1.6%

Avg likes
564
Avg comments
18
Interactions : followers
1 : 63

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Frequently asked questions

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Who is Ilya Nodiya?

Ilya Nodiya (@nodia.stories) is a Digital creator creator on Instagram, also filed under Travel. Ilya Nodiya uses an Instagram professional account. The Instagram bio for Ilya Nodiya runs to 7 words across 4 lines.

How many followers does Ilya Nodiya have?

Ilya Nodiya has 34,013 followers on Instagram (34K). Set against 60 accounts followed, the audience works out to about 567 followers per account Ilya Nodiya follows. 372 published posts give Ilya Nodiya a moderate archive on Instagram.

What is Ilya Nodiya's engagement rate?

Ilya Nodiya's engagement rate on Instagram is 1.6%, between 1% and 3%, or 1 to 3 likes and comments per 100 followers. On a typical post that comes to about 1 like or comment for every 63 followers. An average post collects 564 likes and 18 comments, close to 31 likes for each comment.

What does Ilya Nodiya post about on Instagram?

Flinque files Ilya Nodiya under Digital creator, with Travel as a secondary category. Of the 10 most recent posts shown for Ilya Nodiya, 9 are videos and 1 is a carousel. The 10 recent Instagram captions Flinque holds for Ilya Nodiya repeatedly use the words cinematic, кино, assets, unreal and engine. Ilya Nodiya's captions carry hashtags such as #cinematic, #gamedev and #fahrenheit. Ilya Nodiya writes those captions mainly in Russian. The bio tags #nodiastories. Ilya Nodiya keeps 54 story highlights, which open with a free Flinque account.

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Ilya Nodiya's contact details are not published on Flinque's public profile. The Instagram bio links to 2 external sites, and a free Flinque account opens those links. Brands with a free Flinque account can shortlist Ilya Nodiya and use Flinque's outreach tools wherever a contact route is on file.

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