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Influencer.com vs Audiencly: Which to Pick in 2026

Home › Comparisons › Influencer.com vs Audiencly Agency comparison · Updated June 12, 2026 Influencer.com vs Audiencly: Which to Pick in 2026 A creator-founded global

FFlinque Research Team· June 2026 · 7 min read
10M+verified creators indexed
4.9/5across 2,000+ reviews
200data points per creator
Agency comparison · Updated June 12, 2026

Influencer.com vs Audiencly: Which to Pick in 2026

A creator-founded global agency against a gaming influencer specialist. One runs enterprise campaigns with six platform partnerships, the other owns the gaming vertical with publisher relationships. Here is which fits, plus a software option.

Short answer: pick Influencer.com for a creator-founded global agency across all verticals, Audiencly for gaming-focused campaigns and game user acquisition. Or Flinque if you would rather find and vet verified creators in-house at a flat price you can start free.
4.9/5 across 2,000+ reviews10M+ verified creatorsUsed by Vodafone, Hyatt and Abbott
The 5-second answer

Skip the manual hunt

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Which one is right for you

Three buyers, three picks. Find the column that sounds like your team.

Choose Influencer.com if

  • You want a creator-founded global agency
  • You value official platform partnerships
  • You run enterprise campaigns across verticals

Choose Audiencly if

  • You market a game or gaming product
  • You want gaming creator and publisher expertise
  • You want game user-acquisition campaigns
Free, no card

Choose Flinque if

  • You want verified creators and fake-follower checks with no sales call
  • You want flat published pricing you can start free
  • You want to run discovery in-house, not hand it to an agency
Side by side
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Influencer.com vs Audiencly vs Flinque

Fourteen factors across all three, from agency type to real minimums. Flinque is the flat-price software option on the right.

FactorInfluencer.comAudienclyBest valueFlinque
Best forEnterprise brands across verticalsGaming brands and publishersTeams running discovery in-house
Agency typeCreator-founded global agencyGaming-focused influencer agencySelf-serve software, not an agency
Engagement modelCustom, enterprise campaignsCustom, gaming campaign scopeFlat monthly subscription
Typical minimumUndisclosed, enterprise-scaleUndisclosedFree, then $49/mo
Published pricingNoNo$0 to $150/mo, public
Creator networkLongstanding talent relationships5,000+ gaming creators, exclusive network10M+ verified, 200 data points each
Platforms coveredTikTok, YouTube, Meta, Snap, moreYouTube, Twitch, TikTok, InstagramInstagram, YouTube, TikTok, X
ServicesStrategy, creative, media, commerceGaming campaigns, user acquisitionDiscovery, vetting and audience data
Campaign managementfully managedfully managedYou run it, software assists
Content and usage rightsPrecision amplification coreGame UA and CPI focusYou negotiate directly with creators
Paid amplificationWaves AI operating systemFlexion Mobile backingRun your own whitelisting
Measurement and reportingSix platform partnershipsDeep game publisher relationshipsAudience and fake-follower data built in
Team and locationsLondon-born, 200+ global staffDusseldorf, founded 2018Software with support included
Time to launchAfter scoping and strategyAfter scoping and strategyShortlist in minutes on the free plan

How we compared: Engagement models and minimums come from each agency's own site plus public reporting and client reviews, cross-checked and dated June 2026. Where an agency hides its pricing we say undisclosed rather than guess a number. The verdicts are ours, not the agencies'.

The detail

What each agency actually does

What is Influencer.com

London-bornFounded 2015Creator-founded200+ staff

Influencer.com stands out for an origin most agencies cannot claim: a creator built it. Ben Jeffries launched it in London in 2015 at 18 with YouTube star Caspar Lee. A decade on it calls itself the largest independent creator marketing agency in the world, fielding more than 200 people across North America, Europe and the Middle East. A platform called Waves handles the entire client-and-creator workflow start to finish. Its biggest asset is reach into the platforms themselves: formal global marketing partner status at TikTok, YouTube, Pinterest, Snap, Meta and Twitch, a half-dozen ties hardly any competitor holds, smoothing early features, escalations and cross-market delivery. It works across every vertical for clients like Nike, Google, Disney and Coca-Cola. Against Audiencly's gaming focus, Influencer.com is the creator-founded all-vertical operator.

Pricing is custom and unpublished, scoped to enterprise campaigns, so it starts with a conversation. What you are buying is creator instinct plus platform reach: a shop founded by a creator, six formal partnerships that ease platform access and a tech layer that carries delivery across markets and categories. For a global brand running broad creator work, that mix is the draw. The tradeoffs are the enterprise ones. There is no self-serve tier or published rate. Smaller brands sit outside the model. As an all-vertical agency it also does not bring Audiencly's specialist gaming relationships or game user-acquisition focus. For a brand that markets a game and wants gaming-native creators and publisher ties, Audiencly runs a different play.

What Influencer.com does well

  • Built by a creator, not an ad exec
  • Official partner of six major platforms
  • Works across every vertical at scale
  • Waves AI system running the workflow

Where it falls short

  • No self-serve tier or published pricing
  • Built for enterprise, not small brands
  • Not a gaming-vertical specialist
  • Custom quotes, scoping call required

What is Audiencly

DusseldorfFounded 2018Gaming-focusedFlexion-owned

Audiencly built its business inside gaming, the vertical many agencies handle poorly. Founded in 2018 by Adrian Kotowski and Michael Schmidt in Dusseldorf, Germany, it calls itself the world's leading gaming influencer agency, managing an exclusive network of gaming creators it puts in the thousands across YouTube, Twitch, TikTok and Instagram. Its edge is specialism: deep relationships with game publishers and creators, plus a focus on the metrics gaming brands care about, user acquisition and installs for mobile and PC titles. Acquired by Flexion Mobile in 2022, it pairs influencer work with game-distribution and user-acquisition muscle, then has since expanded from gaming into lifestyle. It counts Tencent, NetEase and Social Point among its clients, running campaigns end to end. Next to Influencer.com's all-vertical scale, Audiencly is the gaming specialist.

Pricing is custom and unpublished, scoped per gaming campaign, the managed-agency norm. What you are buying is gaming fluency: a team that understands streamers and gaming communities, an exclusive network of gaming creators and a user-acquisition focus tuned to installs and players, backed by parent Flexion Mobile's distribution muscle. For a game or gaming-adjacent brand, that specialism is hard to match. The tradeoffs follow the focus. It is gaming-rooted, so a mainstream consumer brand outside that world is a weaker fit, it does not bring Influencer.com's six platform partnerships or all-vertical reach. And as a managed agency there is no self-serve tier. For a brand that wants a creator-founded global agency across every vertical, Influencer.com is the other route.

What Audiencly does well

  • Leading gaming influencer specialist
  • Exclusive network of gaming creators
  • User-acquisition focus for games
  • Flexion Mobile distribution backing

Where it falls short

  • Gaming-rooted, weaker for mainstream brands
  • No six-platform partnerships or all-vertical reach
  • No self-serve tier, fully managed
  • Custom campaign pricing, undisclosed

Head to head

The split here is all-vertical scale versus gaming specialism. Influencer.com brings creator-founder DNA, six official platform partnerships and a 200-plus team running campaigns across every category. Audiencly owns the gaming vertical, with publisher relationships, an exclusive gaming-creator network and a game user-acquisition focus. One sells broad creator reach. The other sells gaming-native expertise.

Pick by whether you want a creator-founded global agency or a gaming specialist. Neither is the do-it-yourself discovery middle: 10M verified creators across four platforms with a fake-follower score on each, at one published price, where you pick the creators yourself.

By scenario

Which should you actually pick

Forget the pitch decks for a second. Match the partner to the situation you are in.

You want a creator-founded global agency

You want enterprise creator work across verticals with six official platform partnerships. Influencer.com is built for that.

→ Pick Influencer.com

You market a game or gaming product

You want gaming-native creators, publisher relationships and game user-acquisition focus. Audiencly fits.

→ Pick Audiencly

You want to run discovery in-house

No retainer, no scoping call. You want to search 10M verified creators across four platforms with a fake-follower check on each. Start free on Flinque and upgrade at $49 only if you keep using it.

→ Pick Flinque

You want verified creators without a retainer

Both agencies run managed campaigns and quote custom. Flinque's free plan lets you find and vet verified creators with no card, then scales at a flat $49 a month.

→ Start with Flinque
A third option

Flinque: verified discovery at a flat price

If both feel like too much retainer and too little control, Flinque does one job and does it well. Find and vet real creators yourself, fast, then run the campaign in-house. No pitch deck, no monthly retainer, no discovery call to learn the price.

  • 10M+ verified creators
  • 4 platforms: IG, YouTube, TikTok, X
  • 200 data points per creator
  • 12 search filters
  • Fake-follower check on every profile
  • Free, $49, $150, published
Watch

See Flinque in action

Short walkthroughs on pricing, discovery and vetting from the Flinque team.

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FAQs

Common questions about Influencer.com and Audiencly

What is the main difference between Influencer.com and Audiencly?
Influencer.com is a creator-founded global agency with official partnerships across six platforms, working every vertical. Audiencly is a gaming-focused influencer specialist with publisher relationships and a game user-acquisition focus. One sells broad reach. The other gaming-native expertise.
Which is more affordable, Influencer.com or Audiencly?
Neither posts pricing. Both quote custom, with Influencer.com built for enterprise budgets while Audiencly scopes gaming campaigns. Flinque sits below both as software rather than a service, with flat public pricing that starts free then $49 a month.
Which should I pick for gaming marketing?
Audiencly. It is a gaming-focused agency with deep streamer and publisher relationships, an exclusive gaming-creator network, plus a focus on game user acquisition, backed by parent Flexion Mobile. Influencer.com works across all verticals but is not a gaming specialist.
How does each find creators?
Influencer.com leans on longstanding talent relationships run through Waves with six platform partnerships. Audiencly manages an exclusive network of gaming creators across YouTube, Twitch, TikTok and Instagram. Flinque covers 10M+ verified creators across four platforms with a fake-follower check on every profile, where you choose.
Who owns Audiencly?
Audiencly was founded in 2018 in Dusseldorf and acquired by Flexion Mobile in 2022, which pairs its gaming influencer work with game-distribution and user-acquisition muscle. Influencer.com is an independent agency co-founded in London in 2015 by Ben Jeffries and Caspar Lee.
What is Influencer.com best for?
Influencer.com is best for global brands that want a creator-founded agency with official platform partnerships running campaigns across every vertical at enterprise scale. Audiencly is better for brands marketing games or gaming products.
Who should pick Audiencly over Influencer.com?
Brands marketing a game or gaming product that want gaming-native creators, publisher relationships and a user-acquisition focus. If you want a creator-founded global agency across every vertical, Influencer.com fits better.
Is there a software alternative to both agencies?
Flinque. It covers 10M+ verified creators across four platforms with 12 filters and a fake-follower check on every profile, at flat public pricing: Free at $0, Starter at $49 a month and Enterprise at $150. It is a lean discovery and vetting tool rather than a managed agency.

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Written & reviewed by

Flinque Research TeamView team →

Influencer Marketing Analysts

Our research team specialises in influencer marketing strategy, creator analytics and platform comparisons. Details on this page were verified against agency sites, public reporting and client review platforms in June 2026.