Influencer.com vs Audiencly: What Happened to Audiencly
One of these is not a live option. Audiencly now trades as Exprexion Creators, inside the games company Flexion. Influencer.com is the side you can actually brief.
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Which one is right for you
Three buyers, three picks. Find the column that sounds like your team.
Choose Influencer.com if
- You want a creator-founded global agency
- You value official platform partnerships
- You run enterprise campaigns across verticals
Look up Audiencly if
- You need the history rather than a supplier
- You need to rule Audiencly in or out
- You are tracing where the work moved
Choose Flinque if
- You want verified creators and fake-follower checks with no sales call
- You want flat published pricing you can start free
- You want to run discovery in-house, not hand it to an agency
Influencer.com vs Audiencly vs Flinque
The factors below are set out for both. Only Influencer.com is a live option. Flexion renamed Audiencly to Exprexion Creators in 2022. Flinque is the flat-price software option on the right.
| Factor | Influencer.com | Audiencly | Best valueFlinque |
|---|---|---|---|
| Best for | Enterprise brands across verticals | Now Exprexion Creators | Teams running discovery in-house |
| Agency type | Creator-founded global agency | Gaming-focused influencer agency | Self-serve software, not an agency |
| Engagement model | Custom, enterprise campaigns | Custom, gaming campaign scope | Flat monthly subscription |
| Typical minimum | Undisclosed, enterprise-scale | Undisclosed | Free, then $49/mo |
| Published pricing | No | None on the live page | $0 to $150/mo, public |
| Creator network | Longstanding talent relationships | 5,000+ gaming creators, exclusive network | 10M+ verified, 200 data points each |
| Platforms covered | TikTok, YouTube, Meta, Snap, more | YouTube, Twitch, TikTok, Instagram | Instagram, YouTube, TikTok, X |
| Services | Strategy, creative, media, commerce | Gaming campaigns, user acquisition | Discovery, vetting and audience data |
| Campaign management | fully managed | fully managed | You run it, software assists |
| Content and usage rights | Precision amplification core | Game UA and CPI focus | You negotiate directly with creators |
| Paid amplification | Waves AI operating system | Flexion Mobile backing | Run your own whitelisting |
| Measurement and reporting | Six platform partnerships | Not published | Audience and fake-follower data built in |
| Team and locations | London-born, 200+ global staff | Not stated on the live page | Software with support included |
| Time to launch | After scoping and strategy | After scoping and strategy | Shortlist in minutes on the free plan |
How we compared: Engagement models and minimums come from each agency's own site plus public reporting and client reviews, cross-checked and dated June 2026. Where an agency hides its pricing we say undisclosed rather than guess a number. The verdicts are ours, not the agencies'.
What each agency actually does
What is Influencer.com
Influencer.com stands out for an origin most agencies cannot claim: a creator built it. Ben Jeffries launched it in London in 2015 at 18 with YouTube star Caspar Lee. A decade on it calls itself the largest independent creator marketing agency in the world, fielding more than 200 people across North America, Europe and the Middle East. A platform called Waves handles the entire client-and-creator workflow start to finish. Its biggest asset is reach into the platforms themselves: formal global marketing partner status at TikTok, YouTube, Pinterest, Snap, Meta and Twitch, a half-dozen ties hardly any competitor holds, smoothing early features, escalations and cross-market delivery. It works across every vertical for clients like Nike, Google, Disney and Coca-Cola. Against Audiencly's gaming focus, Influencer.com is the creator-founded all-vertical operator.
Pricing is custom and unpublished, scoped to enterprise campaigns, so it starts with a conversation. What you are buying is creator instinct plus platform reach: a shop founded by a creator, six formal partnerships that ease platform access and a tech layer that carries delivery across markets and categories. For a global brand running broad creator work, that mix is the draw. The tradeoffs are the enterprise ones. There is no self-serve tier or published rate. Smaller brands sit outside the model. As an all-vertical agency it also does not bring Audiencly's specialist gaming relationships or game user-acquisition focus. Audiencly cannot be assessed here, because it is not a business you can engage.
What Influencer.com does well
- Built by a creator, not an ad exec
- Official partner of six major platforms
- Works across every vertical at scale
- Waves AI system running the workflow
Where it falls short
- No self-serve tier or published pricing
- Built for enterprise, not small brands
- Not a gaming-vertical specialist
- Custom quotes, scoping call required
What Audiencly was
What a searcher needs to know first is that Audiencly is not available to hire. It was bought by the mobile games company Flexion in 2022. The evidence is straightforward: audiencly.com redirects to flexion.games/exprexion/creators, a page headed The Next Chapter of Audiencly.
The page states more than 40 exclusive influencers and more than 2,000 campaigns completed. A network of over 14,000 is published, weighted heavily to YouTube at more than 8,000. It grew up around gaming and Twitch coverage remains part of the offer.
No head office city and no founding year are stated on the Exprexion page and the earlier Duesseldorf base could not be confirmed against it. Exprexion Creators is where the work went.
What Audiencly was known for
- Clients including Gaijin and NordVPN
- More than 40 exclusive influencers
- A network now stated at more than 14,000 creators
- Cost-per-install work for game developers
Why it is not a live option
- No founding year is published
- The old domain forwards away
- The former base is unconfirmed
- No pricing figures appear on the page
Head to head
This is not a comparison of two suppliers. Audiencly is not something a brand can contract with. Flexion took it over in 2022 and renamed it. The record is clear: following audiencly.com lands on the Exprexion Creators page inside flexion.games. With Audiencly out of the picture, the practical comparison is Influencer.com against doing it yourself.
Which should you actually pick
Forget the pitch decks for a second. Match the partner to the situation you are in.
You are researching Audiencly
Arrived looking for Audiencly? Exprexion Creators is what to look at instead.
→ Read the historyYou want to run discovery in-house
No retainer, no scoping call. You want to search 10M+ verified creators across four platforms with a fake-follower check on each. Start free on Flinque and upgrade at $49 only if you keep using it.
→ Pick FlinqueYou want verified creators without a retainer
Both agencies run managed campaigns and quote custom. Flinque's free plan lets you find and vet verified creators with no card, then scales at a flat $49 a month.
→ Start with FlinqueFlinque: verified discovery at a flat price
If both feel like too much retainer and too little control, Flinque does one job and does it well. Find and vet real creators yourself, fast, then run the campaign in-house. No pitch deck, no monthly retainer, no discovery call to learn the price.
- 10M+ verified creators
- 4 platforms: IG, YouTube, TikTok, X
- 200 data points per creator
- 12 search filters
- Fake-follower check on every profile
- Free, $49, $150, published
See Flinque in action
Short walkthroughs on pricing, discovery and vetting from the Flinque team.
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Common questions about Influencer.com and Audiencly
What is the main difference between Influencer.com and Audiencly?
Which is more affordable, Influencer.com or Audiencly?
Which should I pick for gaming marketing?
How does each find creators?
Who owns Audiencly?
What is Influencer.com best for?
Can you still pick Audiencly over Influencer.com?
Is there a software alternative to both agencies?
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